![]() ![]() It's unlikely that happened by offering customers poor value. We're also talking about the largest company in the world, by both market cap and profit. Remember, we're talking here about the same company that would go on to charge over £100 for an mp3 player that wouldn't load mp3's, compared to rival products what would, which cost under £30, and which were smaller lighter and often better looking. : Mac 512K 'Fat Mac' introduced at $3,195. Macintosh 128K introduced at $2,495 with 128 KB RAM, 400 KB floppy, built in monitor Lisa introduced with 0 CPU, 860k 5.25" floppy, 12" b&w screen, detached keyboard, and mouse for $9,995.Īpple III+ introduced in December at $2,995. That, in turn, causes any correct facts that you post to be seriously doubted. I don't read many of your posts, for obvious reasons, but I've read enough to know that what you claim as facts can all too often be taken with a pinch of salt. It wasn't designed an " overpriced" anything. We must have been reading different things because I'd read that the main purpose in creating the Mac was to create a good computer that sells for under $1000, which would have made it surprisingly cheap at the time. Best advise anyone can give to a gamer using a Muk is.īuy a real computer that's designed for fun as well as business. Sl is a special case, opengl started as a graphics system that ran on Awful Muks AND Pretty-Crappy's, but Muks seem to lag behind on it's development. This hasn't changed much over the last 30 odd years, Muks are still 'serious incompatible bussiness machines that must not be used for fun' which is why there is so little support generally for games on Muks. Ultimately it failed, the first Awful Muk to be anything like popular with 'civilians' so to speak was the PowerMuk, that could pretend, rather badly to be a Pretty-Crappy, and run some PC software. See, the Awful Muk, was not designed for 'popular fun' or for 'compatibility', it was designed as an over priced 'pro serious business tax deductable business expense' machine, aimed squarely at corporate customers. ![]() Some points you appear to have missed since the early 80's are relevant here. And maybe should share the issue with Apple and tweak what ever little tweaking need to be done. I'm sure there are enough nerd geniuses both in LL and in Apple to fix this issue without much drama. Besides, SL is losing people that give up struggling with techie issues for just a game. Maybe because Mac users are not a majority in SL, but let me remind you that if you check, Mac users tend to spend a lot more money. Is there a reason for this discrimination? What does it take to fix that? Neither end cares the slightest bit about that. Its a known fact that as time goes by and new viewers and OS keep being developed, the worst it gets for Mac users to run Second Life, both with official LL viewer and with FS. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |